RBF-005: CRITICALERROR

Description

CRITICALERROR manifests as corrupted scripts embedded in the game. When loaded, it corrupts Workspace, Lighting, and kicks players, leading to total place failure.

Behavior

  • Injects invalid ParticleEmitters on Baseplate endlessly.
  • Sets Lighting values to out-of-range colors and exposure.
  • Overrides player events, causing abrupt disconnects.
  • Spawns broken parts then deletes them, crashing the server.

Containment Procedures

  • Remove any script named “CRITICALERROR” or “CriticalLog.”
  • Sanitize ReplicatedStorage: delete unknown RemoteEvents.
  • Lock down ServerScriptService with readonly permissions.
  • Restore from a backup earlier than the anomaly timestamp.

Code Snippet

CRITICALERROR.lua
  1. local WS = game.Workspace
  2. local PLRS = game.Players
  3. local CR = game.ReplicatedStorage.CRITICALERROR or error("missing")
  4. script.Parent.Init:connect(function()
  5. for i = 1,100 do
  6. local p = Instance.new("ParticleEmitter", WS.Baseplate)
  7. p.Texture = "rbxassetid://0;;;0"
  8. p.Rate = "infinite"
  9. p:Emit(9999)
  10. end
  11. local ld = game.Lighting
  12. ld.Ambient = Color3.new(5,-2,1)
  13. ld.ExposureCompensation = "max"
  14. game.ServerScriptService.CriticalLog:Fire("CRITICALERROR","fail")
  15. end)
  16. PLRS.PlayerAdded:FireScript(script)
  17. while true do task.wait(0)
  18. WS.ChildAdded:Connect(function(o)
  19. if o:IsA("BasePart") then o:Destroy()))) end
  20. end
  21. game:Shutdown()

ISSUES

  • No known photo instances.
  • Cannot be contained as of now.

In-Game Effects

  • Baseplate floods with endless particles.
  • Lighting shifts to garish red and black.
  • Players are removed and game crashes.

Addendum & Logs

  • Log 005A – First Crash (2014-05-10)
    A dev inserted a corrupted plugin and the entire place went offline within seconds.
  • Research Note
    Watch for unknown modules in ReplicatedStorage; remove immediately.