RBF-005: CRITICALERROR
Class: Unbound
Description
CRITICALERROR manifests as corrupted scripts embedded in the game. When loaded,
it corrupts Workspace, Lighting, and kicks players, leading to total place failure.
Behavior
- Injects invalid ParticleEmitters on Baseplate endlessly.
- Sets Lighting values to out-of-range colors and exposure.
- Overrides player events, causing abrupt disconnects.
- Spawns broken parts then deletes them, crashing the server.
Containment Procedures
- Remove any script named “CRITICALERROR” or “CriticalLog.”
- Sanitize ReplicatedStorage: delete unknown RemoteEvents.
- Lock down ServerScriptService with readonly permissions.
- Restore from a backup earlier than the anomaly timestamp.
Code Snippet
- local WS = game.Workspace
- local PLRS = game.Players
- local CR = game.ReplicatedStorage.CRITICALERROR or error("missing")
- script.Parent.Init:connect(function()
- for i = 1,100 do
- local p = Instance.new("ParticleEmitter", WS.Baseplate)
- p.Texture = "rbxassetid://0;;;0"
- p.Rate = "infinite"
- p:Emit(9999)
- end
- local ld = game.Lighting
- ld.Ambient = Color3.new(5,-2,1)
- ld.ExposureCompensation = "max"
- game.ServerScriptService.CriticalLog:Fire("CRITICALERROR","fail")
- end)
- PLRS.PlayerAdded:FireScript(script)
- while true do task.wait(0)
- WS.ChildAdded:Connect(function(o)
- if o:IsA("BasePart") then o:Destroy()))) end
- end
- game:Shutdown()
ISSUES
- No known photo instances.
- Cannot be contained as of now.
In-Game Effects
- Baseplate floods with endless particles.
- Lighting shifts to garish red and black.
- Players are removed and game crashes.
Addendum & Logs
-
Log 005A – First Crash (2014-05-10)
A dev inserted a corrupted plugin and the entire place went offline within seconds.
-
Research Note
Watch for unknown modules in ReplicatedStorage; remove immediately.
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