RBF-003: Meshlings & The Emperor

Meshlings invading a baseplate

Containment Procedures

  • Meshlings require no active confinement—they dissolve when mesh imports are blocked.
  • The Emperor vanishes upon execution of a server-side MeshPurge() routine.
  • Restrict all InsertService and third-party mesh APIs via firewall rules.
  • Schedule a daily sweep at 04:00 UTC using DestroyAllMeshes() to clear stray parts.

Description

Meshlings emerge as writhing swarms of mismatched meshes—rocks, crates, helmets—welded into creeping formations of fifty to two hundred parts. Each pack drifts in silent unison across floors, walls, even ceilings, textures jumbled from the Roblox toolbox. No two swarms ever look the same.

Their master, the Emperor (RBF-003B), towers nearly twenty studs high, composed of welded vehicles, gears, cages and other imported meshes. His head is a spherical bomb mesh, marked by a floating “c:” decal that pulses with distant clock ticks. With a single command he can spawn fresh Meshlings, overriding any server mesh scripts in his path.

The Emperor emerging

When the Emperor manifests, players hear overlapping clock ticks and muffled declarations— “–I AM C:LOCK.” Chat floods with random “c:” messages as Meshlings surge toward every avatar. Attempts to delete or destroy mesh parts trigger an instant countermeasure: any Destroy() call simply restores and multiplies the removed meshes, deepening the infestation.

In-Game Observations

  • Sudden frame drops occur as Meshlings converge on spawn points.
  • The skybox flickers “c:” decals during Emperor ascension events.
  • Ambient audio warps into a distorted ticking drone under the Emperor’s command.

Real-World Effects

  • High-frequency tick loops can overheat device speakers.
  • Persistent mesh scripts lock CPU threads, causing system slowdowns and instability.

Fate

By late 2014, administrators purged Meshlings and the Emperor from all live servers. Mesh-handling modules were blacklisted, InsertService filters were enforced, and no confirmed sighting has occurred since.

Addendum & Logs

  • Log 003A – Mesh Swarm (2013-04-22)
    Rocket Arena players witnessed 150 Meshlings form a perfect circle before dispersing.
  • Log 003B – Emperor Countdown (2014-01-11)
    Chat flashed a 10-second countdown, ending in a full-screen “c:” overlay.
  • Test – MeshClear Script
    Removing 80% of a swarm prompted the Emperor to re-import meshes via the InsertService API.
  • Researcher Note
    Never issue Destroy() on mesh parts—Emperor intercepts and rewrites the script.

After multiple breach incidents in late 2013 - 2014, the Roblox Admins wiped The Emperor and The Meshling's from the site entirely.

Chat Logs – First Meshlings & Emperor Sighting (2013)

[2013-06-10 15:05:03] XxNo0bSl4yerxX: wtf are these weird meshes on Town?
[2013-06-10 15:05:15] BrickMaster99: lol yeah saw crates & gears crawling
[2013-06-10 15:05:28] GamerGirl101: screen glitched orange/black near spawn
[2013-06-10 15:05:40] XxNo0bSl4yerxX: climbing tower… swarm blocks the top
[2013-06-10 15:05:55] BuilderDude23: dude it looks like a giant robot
[2013-06-10 15:06:10] MeshMasterYT: hear ticking like a bomb lol
[2013-06-10 15:06:25] XxNo0bSl4yerxX: is that thing talking?
[2013-06-10 15:06:40] TheEmperor: --MESHLINGS, ADVANCE UPON THEM!--
[2013-06-10 15:06:55] ScriptKitty77: omg it just shouted lol
[2013-06-10 15:07:10] TheEmperor: --YOUR TOWER WILL BOW TO MESH—C:LOCK!--
[2013-06-10 15:07:25] GamerGirl101: client crash??